Amazon and Microsoft Bet on Different Fixes for Cloud Gaming's Growth Problem
One company is testing ads inside Xbox streaming, the other is burying its game service inside Prime Video — both chasing casual players who never bought a console in the first place.

Cloud gaming has always had a simple pitch and a stubborn problem. The pitch: play console-quality games on whatever screen you already own, no $500 box required. The problem: it's never quite caught on the way its backers hoped. This week, Amazon and Microsoft each rolled out a new idea for closing that gap, and the two approaches say a lot about where each company thinks the real audience is hiding.
Microsoft's Xbox division announced Thursday that it's testing an ad-supported way to stream games. Amazon, meanwhile, is folding its Luna cloud gaming service directly into Prime Video, the video streaming app already sitting on the home screen of every Prime subscriber's smart TV, phone, and browser.
Different tactics, same underlying bet: that the people who'll actually grow cloud gaming aren't hardcore players comparing frame rates, but casual ones who might try a game if it's cheap, or just conveniently placed in front of them.
Xbox tries ads, carefully
Under the test, Xbox Insider Program members will be able to stream games they already own in their library through an advertising-supported option, capped at one-hour sessions. Xbox framed the move plainly in a blog post: "Our goal is simple. Give more people more affordable ways to play."
That framing matters because Xbox has a history with ads in games that hasn't always gone smoothly. In 2024, a player complained after a McDonald's ad showed up on the screen used to select games. Publishers Electronic Arts and Take-Two Interactive both experimented with in-game advertising and backed off after backlash. Xbox seems aware of the skepticism, writing that advertising in gaming "hasn't always been built with the player in mind," but arguing that done right, it "can help lower the cost of access."
There's precedent for that argument working. Netflix's ad-supported tier, dismissed by some as a compromise when it launched, has since picked up tens of millions of subscribers, according to CNBC reporting from 2024. Xbox doesn't currently have an ad-supported version of Game Pass, its subscription service, but the appetite consumers have shown for cheaper, ad-backed streaming elsewhere suggests there's a market to test.
The timing lines up with a broader shakeup at Xbox. Asha Sharma took over as CEO in February, replacing longtime Xbox leader Phil Spencer, and has moved fast: new leadership hires, a promised new console, a push for exclusive titles, price cuts to subscriptions, and, this month, a 20% workforce reduction along with plans to spin out four development studios. Xbox still trails Nintendo and Sony in console sales, and it's under pressure to show returns on the $75.4 billion it spent acquiring Call of Duty publisher Activision Blizzard in 2023. An ad-supported streaming tier is a low-cost way to widen the top of the funnel without giving games away for free.
Amazon buries Luna where people already are
Amazon's move is less about monetization and more about visibility. Luna, the company's cloud gaming service, launched in 2020 — three years after Microsoft's Game Pass and a year after Google's short-lived Stadia, which shut down in 2023. Until now, Luna lived on its own dedicated website, a barrier that likely kept plenty of Prime subscribers from ever knowing it existed. By building it into Prime Video, which comes bundled with the $14.99-a-month Prime subscription, Amazon is giving Luna real estate on an app people already open constantly.
Jeff Gattis, Amazon's gaming head, told CNBC the strategy isn't about winning over serious gamers or going head-to-head with console makers. Instead, Amazon is leaning into casual, party-style games and licensed titles built around recognizable names like "Harry Potter" and "Tomb Raider." As Gattis put it, in a market where PlayStation, Xbox, Epic Games, and Steam are "fighting it out with each other," most gamers are "well-served, if not overserved." His bet is on the people who want to play but don't want to buy expensive hardware or software to do it.
That bet comes after a rough stretch for Amazon's gaming unit, which has seen executive turnover, multiple layoffs, and few breakout hits. The company recently shut down or offloaded titles including its multiplayer game "New World" and a planned "Lord of the Rings" project, and it reorganized to bring Luna and its game studios under one roof.
Luna currently has "millions" of users across the U.S. and 13 other countries, according to Gattis, who said the goal is to reach 10 million to 20 million users "as quickly as we can." He acknowledged Amazon still has an awareness problem — plenty of people simply don't know Luna exists or understand what Amazon is trying to do with it. "I always say people don't have to like our strategy or agree with it, but it is important," Gattis said. "Hopefully, they understand it."
Two companies, one shared problem
What ties these moves together is that both Microsoft and Amazon have real strength in cloud computing but have struggled to translate that into people actually playing games in the cloud, partly because latency and unreliable internet connections make streaming games a rougher experience than streaming a movie. Rather than solving that technical problem outright, both companies are now attacking the softer barriers: cost, in Xbox's case, and visibility, in Amazon's.
Neither move guarantees a breakout. Xbox's ad test is limited to Insider members with one-hour session caps, a cautious rollout given past friction over ads in games. Amazon's integration puts Luna in front of more eyes but doesn't change the underlying content lineup or fix the service's history of thin hits. Still, both bets reflect a shared conclusion: the next wave of cloud gaming growth probably isn't going to come from hardcore players who already have a console. It's going to come from people who never seriously considered gaming a habit until it showed up somewhere they were already looking.


