Take-Two's CEO Thought the Second GTA 6 Delay Was a Joke

A new Bloomberg report details the internal phone calls that pushed back gaming's most anticipated release, including the moment Strauss Zelnick didn't believe what he was hearing.

Grand Theft Auto 6 has been delayed twice in less than a year, and according to a new Bloomberg report published October 14, the second time around, Take-Two's own CEO didn't think it was real.

Rockstar first revealed GTA 6 in December 2023 and set expectations for a 2025 launch. Company leadership believed that timeline was doable, even if some developers underneath them had doubts, per Bloomberg's reporting. As the date approached, Rob Nelson, Rockstar North's head of development and co-studio head, realized the team needed more time. In May 2025, Rockstar pushed the release to May 2026. Then, just a few months later, it delayed again, this time to November 2026, where the launch date currently stands.

Asking for one delay is hard enough. Asking for a second one, within the same year, is a different kind of conversation. Bloomberg's report lays out how that second call actually went: Rockstar head of publishing Jennifer Kolbe had to phone Zelnick and ask him to push the release yet again.

"I think he said, 'You're kidding,'" Kolbe recalled. "'Please tell me you're kidding.'"

It's not hard to see why. GTA 6 is shaping up to be the biggest game release of the decade, and every additional month of delay means additional cost, additional pressure, and additional scrutiny from a fanbase that had already been waiting years. But according to Kolbe, once she explained the reasoning, Zelnick came around.

"But once we talked through why, he got it," Kolbe said. "And I think we are really lucky that he is as reasonable as he is, because a lot of people would say, 'You'd just better figure out how to ship it.' And we have been really, really lucky that we have not found ourselves in that place, because that happens to a lot of teams, and we've all played those games. It's not great."

That last line reads like a quiet dig at an industry pattern most players recognize: big-budget games shipped before they're ready, then patched into shape over months of post-launch fixes. Kolbe's point is that Rockstar avoided that fate specifically because Zelnick was willing to eat the delay instead of forcing a release date.

Why Zelnick said yes

Zelnick's own explanation, as relayed by Bloomberg, frames the decision less as a reluctant concession and more as a calculated bet. He described giving developers more time and resources as typically a "wise investment in time" if it lets a game "reach the level of perfection it has the ability to reach."

That's a notable stance from the head of a publicly traded company, where delays translate directly into shifted revenue and investor questions. Zelnick's willingness to absorb that, twice, says something about how much weight Take-Two is putting on GTA 6 landing right rather than landing on schedule. For a franchise with this much riding on it, a botched launch would do more damage than a late one.

Nelson's comments to Bloomberg about the internal pressure leading up to that first delay give some sense of what the team was weighing in real time. "You feel a huge pressure and obligation to deliver the highest-quality game in the most aggressive time scale that you can," he said. "And then you keep evaluating it as you go. And then you have to decide when you get within striking distance of that if it is actually achievable."

That's the tension at the center of this whole story: an ambitious public timeline set years in advance, running up against the reality of what a studio can actually finish without cutting corners. Rockstar's leadership believed 2025 was achievable when they said it. They were wrong, twice, and both times someone had to make an uncomfortable phone call to explain why.

Zelnick's reaction to that second call is the kind of detail that humanizes a process usually hidden behind corporate press releases and investor calls. Even the executive signing off on the delay needed convincing before he accepted it.

With GTA 6 now set for November 19, the bet Zelnick made is about to be tested in the open. Two delays bought Rockstar extra time and cost Take-Two patience, both from fans and, apparently, from its own leadership. Whether that trade pays off is a question the release itself will answer in a little over a month.